Hi,
first sorry for my bad english.
So, I'm the creator of an ogame like game call o10c (
www.o10c.eu if you want to look) But that's not the goal of this post.

I'm writtting this game whith asp.net et sql server for databases.
The game is now 95% finished.
In order to be compatible with simulators i've search a very long time on the net, the algorithm used in Ogame.
With the informations found, i've wrote my own combat function, but it'still not totally compatible with drago.
In fact i've just find today where the problem is.
With an example i'will be more precise.
So imagine attacker and diffender are 10/10/10
Attaquant fleet 200 Large Cargo
Defender 1 Plasma turret
1st round
Attaquant will fires 200 times with 200 x 5 x (1+10/10) = 1000
the defender have a shield of : 1 x 300 x (1 + 10/10)= 600 and 1 x 10.000 x (1+10/10)= 20.000 Armour
In my algorithm i substract 600 form shield then Armour take 400 dammage (600+400=1000).
In the combat report of the same simulation with drago, i show this :
The defending shields absorb 996 damageSo my question is just how 996 is calculate ?

Thank by advance
Megafan